Describes the Edison Project, a plan to integrate technology into schools and school systems that will support communication, collaboration, research, text and multimedia authoring and publishing, resource access and management, assessment, and administration and management services.
Education & learning publications
Constructing A Joint Problem Space: The Computer As A Tool For Sharing Knowledge
This chapter presents a case study intended to exemplify the use of a computer as a cognitive tool for learning that occurs socially. We investigate a particularly important kind of social activity, the collaborative construction of new problem solving knowledge.
The Design and Assessment of A Hypermedia Course on Semiconductor Manufacturing
Learning effects were assessed. Results suggest that subjects who browsed via hypermedia links tended to more often bridge topic areas rather than explore them in depth, but there were little or no learning differences by knowledge or navigation group, and neither prior interest nor nodes viewed (by number, topic area, or media type) were correlated with learning.
Learning By Collaborating: Convergent Conceptual Change
The goal of this article is to construct an integrated approach to collaboration and conceptual change. To this end, a case of conceptual change is analyzed from the point of view of conversational interaction.
Simpson’s Paradox: A Maximum Likelihood Solution
Simpson’s paradox exemplifies a class of problems that can arise when the logic used to reason about the semantics of propositional sentences does not adequately capture certain dependencies between sentences of interest. The phenomena that typically give rise to Simpson’s paradox can occur in cases such as destructive testing, and identifying the composition of complex alloys.
Discovery Learning And Transfer Of Problem Solving Skills
A framework for understanding the effects of discovery learning on the transfer of problem-solving skill is presented.