Abstract
Ever since the publication of Bolt’s ground-breaking “Put-That There” paper, providing multiple modalities as a means of easing the interaction between humans and computers has been a desirable attribute of user interface design. In Bolt’s early approach, the style of modality combination required the user to conform to a rigid order when entering spoken and gestural commands. In the early 1990s, the idea of synergistic multimodal combination began to emerge, although actual implemented systems (generally using keyboard and mouse) remained far from being synergistic. Nextgeneration approaches involved time-stamped events to reason about the fusion of multimodal input arriving in a given time window, but these systems were hindered by time-consuming matching algorithms. […]
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