• Skip to primary navigation
  • Skip to main content
SRI InternationalSRI mobile logo

SRI International

SRI International - American Nonprofit Research Institute

  • About
    • Blog
    • Press room
  • Expertise
    • Advanced imaging systems
    • Artificial intelligence
    • Biomedical R&D services
    • Biomedical sciences
    • Computer vision
    • Cyber & formal methods
    • Education and learning
    • Innovation strategy and policy
    • National security
    • Ocean & space
    • Quantum
    • QED-C
    • Robotics, sensors & devices
    • Speech & natural language
    • Video test & measurement
  • Ventures
  • NSIC
  • Careers
  • Contact
  • 日本支社
Show Search
Hide Search
Computer vision publications January 1, 2015 Conference Paper

AR-Weapon: Live Augmented Reality Based First-Person Shooting System

SRI International January 1, 2015

Citation

Copy to clipboard


Zhu, Z., Branzoi, V., Sizintsev, M., Vitovitch, N., Oskiper, T., Villamil, R., . . . Kumar, R. (2015, 5-9 January). AR-Weapon: Live augmented reality based first-person shooting system. Paper presented at the IEEE Winter Conference on Applications of Computer Vision (WACV’15), Waikoloa Beach, HI.

Abstract

This paper introduces a user-worn Augmented Reality (AR) based first-person weapon shooting system (AR-Weapon), suitable for both training and gaming. Different from existing AR-based first-person shooting systems, AR-Weapon does not use fiducial markers placed in the scene for tracking. Instead it uses natural scene features observed by the tracking camera from the live view of the world. The AR-Weapon system estimates 6-degrees of freedom orientation and location of the weapon and of the user operating it, thus allowing the weapon to fire simulated projectiles for both direct fire and non-line of sight during live runs. In addition, stereo cameras are used to compute depth and provide dynamic occlusion reasoning. Using the 6-DOF head and weapon tracking, dynamic occlusion reasoning and a terrain model of the environment, the fully virtual projectiles and synthetic avatars are displayed on the user’s head mounted Optical-See-Through (OST) display overlaid over the live view of the real world. Since the projectiles, weapon characteristics and virtual enemy combatants are all simulated they can easily be changed to vary scenarios, new projectile types and future weapons. In this paper, we present the technical algorithms, system design and experiment results for a prototype AR-Weapon system.

↓ View online

Share this

Facebooktwitterlinkedinmail

2d-3d reasoning and augmented reality publications, Computer vision publications, Publication Conference Paper

How can we help?

Once you hit send…

We’ll match your inquiry to the person who can best help you.

Expect a response within 48 hours.

Career call to action image

Make your own mark.

Search jobs
Our work

Case studies

Publications

Timeline of innovation

Areas of expertise

Blog

Institute

Leadership

Press room

Media inquiries

Compliance

Privacy policy

Careers

Job listings

Contact

SRI Ventures

Our locations

Headquarters

333 Ravenswood Ave
Menlo Park, CA 94025 USA

+1 (650) 859-2000

Subscribe to our newsletter

日本支社

SRI International

  • Contact us
  • Privacy Policy
  • Cookies
  • DMCA
  • Copyright © 2022 SRI International