Digital learning publications
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Programming Games For Learning About Magnetism And Electricity
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Educational Software Architecture And Systemic Impact: The Promise Of Component Software
This report describes results from a national telephone survey that asked parents about their attitudes, beliefs, and practices related to early learning, science learning, and digital media use...
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Year 2000: Using Technology To Build Communities Of Understanding
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Beyond The Light Bulb: The Promise Of Technology In The Edison Project
Describes the Edison Project, a plan to integrate technology into schools and school systems that will support communication, collaboration, research, text and multimedia authoring and publishing, resource access and management,…
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Constructing A Joint Problem Space: The Computer As A Tool For Sharing Knowledge
This chapter presents a case study intended to exemplify the use of a computer as a cognitive tool for learning that occurs socially. We investigate a particularly important kind of…