Publications
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Government Support Of Edtech Research And Development: An International Overview
Educational policymakers have invested heavily in computer technologies for schools. The Organization of Economic Coordination and Development (OECD) estimates that approximately US$16 billion was invested in information and computing technologies…
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Innovating The Use Of Handheld Technology In K-12 Teaching And Learning: Results From The Palm Education Pioneers Program
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Mediation Of Genetics Learning By Phenomenological And Discursive Representations
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The Design Of Software For Teaching Rate Of Change In Middle School
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Visual Representations in the Collaborative Learning of Chemistry
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Information Technology Research And Education, Teaching And Learning
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DynaSpeak: SRI’s Scalable Speech Recognizer for Embedded and Mobile Systems
We introduce SRI's new speech recognition engine, DynaSpeak(TM), which is characterized by its scalability and flexibility, high recognition accuracy, memory and speed efficiency, adaptation capability, efficient grammar optimization, support for…
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Integrative Performance Assessments In Technology
This report describes the development of a set of prototype technology-supported performance assessments designed to test students' use of technology integrated within problem-based reasoning and communication tasks.
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Survey Of International Investment In Education Technology Research And Development
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Rich Social Interaction In An Online Community For Learning
Synchronous online communities for learning have been criticized because participant contributions do not seem to build on each other.
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Using Technology To Enhance Connections Between Home And School: A Research Synthesis
The purpose of this report is to synthesize research on the effectiveness of programs that use technology to improve links between home and school, with the aim of guiding future…
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A Walk On The Wild Side: How Wireless Handhelds May Change Computer-Supported Collaborative Learning
Future classrooms are likely to be organized around Wireless Internet Learning Devices (WILD) that resemble graphing calculators, Palm, or Pocket-PC handhelds, connected by short-range wireless networking.