Digital learning publications
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Prospects For Transforming Schools With Technology-Supported Assessment
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Designing Networked Handheld Devices To Enhance School Learning
We begin by discussing a simple but important factor: networked handhelds can allow a 1:1 student: device ratio for the first time, enabling ready-at-hand access to technology throughout the school…
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Studying how mobile computing with tablet PCs supports school and classroom changes in Singapore
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Scientifically-Based Research Studies Examining The Use Of Technology In Mathematics Education
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Can Technology-Based Representations Deepen Math Learning And Close The Gap? Research Findings From A Large Scientific Study
In this paper, Byron Henderson looks behind the scenes at the component drivers creating the wave pattern: demographic, economic, and structural. He examines the rules of production, the kinds of…
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Report To The Ready To Learn Initiative: Review Of Research On Media And Young Children’S Literacy
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Using Handheld Technology To Move Between Private And Public Interactions In The Classroom
We present three examples of handheld use that exploit these unique affordances, and discuss how the use of handheld computers can be used to bridge research across different metaphors of…
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Using Handhelds To Link Private Cognition And Public Interaction
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around…
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Local Strategies And Practice For Using Technology In K-12 Education
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Intel Learn Program Evaluation Findings
Launched in 2000 as Intel® Teach to the Future, the program has trained more than 4 million teachers in over 40 countries. Its customizable set of course components ranges from…
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Intel Teach Essentials Online: Interim Report For U.S. Formative Evaluation
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Effectiveness of Reading and Mathematics Software Products: Findings from the First Student Cohort
The study used an experimental design to assess the effects of technology products, with volunteering teachers randomly assigned to use or not use selected products.