Education & learning publications
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I Think It Makes Me Not Give Up On Dreams. What Students Say About Hero
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Ink, Improvisation, And Interactive Engagement: Learning With Tablets
Instructional models that reflective educators develop and share with their peers can primarily drive advances in the use of tablets in education. Communities that form around platforms such as Classroom…
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Using Handhelds To Link Private Cognition And Public Interaction
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around…
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Intel Learn Program Evaluation Findings
Launched in 2000 as Intel® Teach to the Future, the program has trained more than 4 million teachers in over 40 countries. Its customizable set of course components ranges from…
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Analyzing Fine-Grained Skill Models Using Bayesian And Mixed Effect Methods
We compare the two results to identify benefits and drawbacks of either method and to find out if the two results agree. We report that both methods showed compelling similarity…
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Coordinating Networked Learning Activities With A General-Purpose Interface
Two approaches to making a Tuple Space-based computer architecture for connectivity into an inviting environment for the generation and creation of novel coordinated activities were attempted. The more satisfactory approach…
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Intel Teach Essentials Online: Interim Report For U.S. Formative Evaluation
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Report To The Ready To Learn Initiative: Review Of Research On Media And Young Children’S Literacy
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Scan Rate: A new metric for the analysis of reading behaviours in asynchronous computer conferencing environments
This article introduces a new computer conferencing metric called Scan Rate, which is a measure of students’ and instructors’ online reading speed.
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Effectiveness of Reading and Mathematics Software Products: Findings from the First Student Cohort
The study used an experimental design to assess the effects of technology products, with volunteering teachers randomly assigned to use or not use selected products.
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Sustaining A Community Computing Infrastructure For Online Teacher Professional Development: A Case Study Of Designing Tapped In
Based on more than nine years of design experience with Tapped In—an online community of practice for education professionals—we present a case study that discusses four design interventions that have…
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Designing Formative Assessment Software With Teachers: An Analysis Of The Co-Design Process
In this paper, we define co-design as a highly-facilitated, team-based process in which teachers, researchers, and developers work together in defined roles to design an educational innovation, realize the design…